Tracer zips horizontally through space in the direction
she's moving, and reappears several yards away.
She stores up to three charges of the blink ability and generates more every few seconds.
Recall
Tracer bounds backward in time, returning her health, ammo and position on the
map to precisely where they were a few seconds before.
Pulse Bomb
Tracer lobs a large bomb that adheres to
any surface or unfortunate opponent it lands on. After a brief delay, the bomb explodes, dealing high damage to all enemies within its blast radius.
Reaper
HELLFIRE SHOTGUNS
Reaper tears enemies apart with twin shotguns.
WRAITH FORM
Reaper becomes a shadow for a short period of time. While in this form,
he takes no damage and is able to pass through enemies, but cannot fire his weapons or use other abilities.
SHADOW STEP
After marking a destination, Reaper disappears and reappears at that location.
DEATH BLOSSOM
In a blur of motion, Reaper empties both Hellfire Shotguns at breakneck speed,
dealing massive damage to all nearby enemies.
Tiny rockets spiral out of Soldier:
76's Pulse Rifle in a single burst. The rockets' explosion damages enemies in a small radius.
SPRINT
Whether he needs to evade a firefight or get
back into one, Soldier: 76 can rush ahead in a burst of speed. His sprint ends if he takes an action other than charging forward.
BIOTIC FIELD
Soldier: 76 plants a biotic emitter on the ground. Its energy
projection restores health to 76 and any of his squadmates within the field.
TACTICAL VISOR
Soldier: 76's pinpoint targeting visor "locks" his aim on the threat closest to his crosshairs. If an
enemy leaves his line of sight, Soldier: 76 can quickly switch to another target.
Genji
SHURIKEN
Genji looses three deadly throwing stars in quick succession.
Alternatively, he can throw three shuriken in a wider spread.
DEFLECT
With lightning-quick swipes of his sword, Genji reflects an
oncoming projectile and sends it rebounding towards his opponent.
SWIFT STRIKE
Genji darts forward, slashing with his katana and passing through foes in his path.
If Genji eliminates a target, he can instantly use this ability again.
DRAGONBLADE
Genji brandishes his katana for a brief period of time. Until he
sheathes his sword, Genji can deliver killing strikes to any targets within his reach.
Pharah
ROCKET LAUNCHER
Pharah's primary weapon launches
rockets that deal significant damage in a wide blast radius.
JUMP JET
Propelled by her suit's thrusters, Pharah soars high into the air.
CONCUSSIVE BLAST
Pharah looses a wrist rocket that knocks back any enemies it strikes.
BARRAGE
Pharah directs a continuous salvo of mini-rockets to destroy groups of enemies.
Sombra
MACHINE PISTOL
Sombra's fully-automatic machine pistol fires in a short-range spread.
HACK
Sombra hacks enemies to temporarily stop them from using their abilities, or hacks first aid kits to make them useless to her opponents.
STEALTH
Sombra becomes invisible for a short period of time, during which her speed is boosted considerably. Attacking, using offensive abilities, or taking damage disables her camouflage
TRANSLOCATOR
Sombra tosses out a translocator beacon. She can instantly return to the beacon's location while it is active (including when it's in mid-flight).
EMP
Sombra discharges electromagnetic energy in a wide radius, destroying enemy barriers and shields and hacking all opponents caught in the blast.
Doomfist
HAND CANNON
Doomfist fires a short-range burst from the knuckles of his fist. Its ammunition is automatically regenerated over a short time.
SEISMIC SLAM
Doomfist leaps forward and smashes into the ground, knocking nearby enemies toward
him.
RISING UPPERCUT
After charging up, Doomfist lunges forward and knocks an enemy back, dealing additional damage if they impact a wall.
ROCKET PUNCH
After charging up, Doomfist lunges forward and knocks an enemy back, dealing additional damage if they impact a wall.
METEOR STRIKE
Doomfist leaps into the sky, then crashes to the ground, dealing significant damage.
Mccree
PEACEKEEPER
McCree fires off a round from his trusty six-shooter. He can fan the Peacekeeper's hammer to swiftly unload the entire cylinder.
COMBAT ROLL
McCree dives in the direction he's moving, effortlessly reloading his Peacekeeper in the process.
FLASHBANG
McCree heaves a blinding grenade that explodes shortly after it leaves his hand. The blast staggers enemies in a small radius.
DEADEYE
Focus. Mark. Draw. McCree takes a few precious moments to aim; when he's ready to fire, he shoots every enemy in his line of sight. The weaker his targets are, the faster he'll line up a killshot.